Rèsumè
Jordan Jones
Experience
Call of Duty: Modern Warfare - Infinity Ward (2017-2019)
- Developed facial rigging pipeline.
- Simulated cloth and ropes that involved character interaction.
- Developed tool to synchronize Maya w/ in-engine tools to easily preview animation in-engine.
- Maintained Maya animation plugins and tools.
Call of Duty: Infinite Warfare - Infinity Ward (2016-2017)
- Rigged a majority of the zombies and monsters in co-op game mode.
- Developed dynamic animation tool for applying dynamics to animation.
- Created strategy to increase rig performance and Maya playback speed studio wide.
GitHub Universe - GitHub (2015-2016)
- Rigged mascot character for a corporate animation project.
Skills
- Realistic real-time facial rigging.
- Character/prop/vehicle rigging.
- Scripting/plugin development in Maya (Python, MEL, C++, PyMel, PySide/PyQt).
- Cloth/rope simulation real-time and canned.
Education
- BFA, Academy of Art University, School of Animation and Visual Effects, 2015
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