Jordan Paul Jones.com

Rèsumè

Jordan Jones 


Experience


Call of Duty: Modern Warfare - Infinity Ward (2017-2019)

  • Developed facial rigging pipeline.
  • Simulated cloth and ropes that involved character interaction.
  • Developed tool to synchronize Maya w/ in-engine tools to easily preview animation in-engine.
  • Maintained Maya animation plugins and tools.

Call of Duty: Infinite Warfare - Infinity Ward (2016-2017)

  • Rigged a majority of the zombies and monsters in co-op game mode.
  • Developed dynamic animation tool for applying dynamics to animation.
  • Created strategy to increase rig performance and Maya playback speed studio wide.

GitHub Universe - GitHub (2015-2016)

  • Rigged mascot character for a corporate animation project.


Skills


  • Realistic real-time facial rigging.
  • Character/prop/vehicle rigging.
  • Scripting/plugin development in Maya (Python, MEL, C++, PyMel, PySide/PyQt).
  • Cloth/rope simulation real-time and canned.


Education


  • BFA, Academy of Art University, School of Animation and Visual Effects, 2015


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